

Note: This file contains 1 to 17 chapters only. There you can ask questions, share your renders and give or receive feedback from us or the other students. The CG Boost team and other students are there to help.Īdditionally, you get access to an exclusive students-only community. If it still happens, that you got stuck at any point, you can ask for help or share your work in progress in the discussion section under each lecture. We give our best to make each lesson as clear and understandable as possible.

To make this easy to chew, we split the course into 20 chapters and 260+ short and fun videos, mostly between 2 and 10 minutes long. If you have some experience already, this course will help you to fill in the missing gaps and smoothly enter the new and exciting land of Blender.Ī whooping amount of 22+ hrs of content awaits you. This course will take you by the hand right from the start and will guide you through the dense 3D jungle. You don’t know anything about 3D or Blender yet or you just started out? No problem. No need for gathering online videos from different sources to get started. All the crucial fundamental principles, tools, settings and workflows are explained and you will learn a full pipeline to create simple yet beautiful 3D animations, step by step and easy to understand. This course will teach you everything that is important to start your journey as 3D artist. Want to become a 3D Artist but don’t know where to start?Įverything you need to get started in ONE place Regardless, I would appreciate it if you could help me to extend my range.CGBoost – Blender Launch Pad Free Download I am open to a contract, permanent or freelance jobs. Please contact me if you feel my skills can be useful for your company or you know about open vacant. Also, I can teach and share my knowledge. In games, in animated movies, VFX, in marketing and adverts. For animation, I use Hit Film and earlier I used Adobe Premiere Pro.

For postproduction of stills images, I use build-in composition tools or Adobe Photoshop. You can also find there some animations and modelling studies practices. As you can see from my portfolio, I have mostly done architectural visualisations and concept arts for competitions. Since most projects I have done myself on all stages, I consider myself a generalist, but I feel most confident in modelling. I mostly use Cycles render engine, but I am familiar also with Eevee and Octane. Since that, I was using my skills in addition to the architectural profession. I made my first commercial 3D project in 2007. If you don't want to read all of that you can jump straight to my portfolio
